At the GDC Game Developer Conference, the booth staff of gaming giant Valve Software did not have nameplates indicating their positions at Valve.
Before presenting, Mike Ambinder made it clear to the audience sitting on stage that everything they were about to see was heavily theoretical.
The game will change according to the player’s thoughts
The photo of Ambinder holding a drill to Gave Newell’s head has its own meaning.
Ambinder compares using a game controller to participating in a person-to-person conversation.
Researcher Ambinder argues that games face the same interface limitations as memory.
Ambinder says that on average, it takes 100 milliseconds for a brain synapse to reach the finger.
If we had an infinite amount of money, we could use the hardware power of the modern day, allowing a game to track everything from the reaction speed of reflexes when going from the brain to the hands, every movement even
Valve can use those factors to adjust the game’s difficulty.
But Valve doesn’t just stop at difficulty.
`Gives you the feeling of a Predator creature`
There are other ideas that sound both impressive and… impossible.
`Can we make you see infrared rays like the Predator? Tell you where things are, even give you the ability to use sound waves to locate the environment? Maybe give you a new sense
Ambinder also talks about tasting and smelling things you never knew existed, taking concentration to new heights, stimulating certain brain areas for different purposes or directing neurons to different areas.
A series of ideas of… sci-fi stature.
Obviously, it is not possible to plug the device directly into the brain to play games, there will have to be a system that interacts with the brain through the skin and skull.
Valve came up with this approach, they also had to think about the next step.
In addition to the difficulty of time – waiting for the system to become popular, of resources – creating enough essential armatures to play the game, of persuasion – other game makers must believe in what Ambinder says.
Users will consider a lot when giving businesses the ability to read their minds.
This is the reason for us to rekindle the dream of Half-Life 3
It can be affirmed that the majority of the gaming community knows Half-Life, most of those who know of Half-Life’s existence have dismissed the expectation that Half-Life 3 will appear.
– In 1998, Valve gave us Half-Life 1, a great technological advancement since the era of Doom.
– In 2004, Valve gave us Half-Life 2, another technological step forward in every possible aspect: game physics – demonstrated by the most amazing gun in gaming history, the gravity gun,
After 15 years, Valve no longer talks about Half-Life, just a shadow lingering around the dusty memories of old gamers.
When Valve announced its plans for VR virtual reality, Half-Life lovers had a reason to look forward to it.